*"Wizards of the Coast* has just announced (via Twitter <http://twitter.com/Wizards_DnD>) that a new edition of */Gamma World/* will be published in *October 2010*. Laughing The following details were released:
- The */Gamma World/* rule book will be 160 pages and include everything you need to play, covering character creation through GM advice.
- The rules will be strongly rooted in the 4e */Dungeons & Dragons/* game mechanics.
- The rule book will include 30 different monsters, including badders and yarns.
- The rule book will include an adventure with 10 encounters, providing enough experience to raise character levels by 2.
- The game will incorporate a card component. 40 tech cards and 40 mutation cards will be included.
- Booster packs of random tech and mutation cards will be available for purchase separately.
- The rule book will be supported with a boxed set release, /Famine in Fargo/. This adventure will include 16 encounters, token sheets, poster maps, and 10 additional GM cards. Oh, and mutant chickens… can't forget the mutant chickens."
Random mutation and tech cards… I do not like the idea of random boosters for a role-playing game. I'm sorry to say, but I hope this game flops and flops hard because otherwise I think the next edition of D&D might follow suit. Or in the worst case scenario they might start doing it for D&D before the next edition.
Though a mini set would be quite awesome if done in the D&D style…
-Joshua